It's fine to shoot arrows into unsuspecting guards using the high-powered bow featured on the box, but that particular charm expires quickly. All the proper boxes appear to be checked. The UI is fine, the standard variety of weapons is available, and all of the multiplayer trappings anyone could expect are present. The console graphics might not stack up to the PC version, but they look fantastic on the Xbox 360 and it controls just as well as anything. To be fair, there's nothing tragically wrong or broken with the game. I never would have guessed it, but I couldn't be done with it fast enough. Surprisingly, I was coldly indifferent to everything my superpowered nanosuit bad-ass was doing to the enemy troops and squishy aliens in his path, and despite the millions of dollars poured into its production, Crysis 3 failed to connect with me on any level. Good times.īy starting with this enjoyable base formula and then slapping on a coat of "bigger, better, faster, more," Crysis 3 seemed like a surefire weekend of slam-bang action, except that… it wasn't. I enjoyed that title quite a bit since the ability to assault a zone my way was a satisfying experience. Crysis 3 was a perfect reminder.Īlthough I didn't expect it to redefine the genre, I was looking forward to the sort of free-form, player-directed action that held my attention in Crysis 2. When it comes to reviewing games, the only absolute is that no matter how good something looks or how good it should be, nothing can be safely assumed until a controller is in hand and things are happening on screen. WTF I can't punch a thin wooden door down? This is still a thing? LOW The final boss is everything that's wrong with boss fights.
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